This series will teach you how to generate a variety or organic and inorganic shapes and structures using VDB and the various procedural noise maps and textures available in Houdini.
Over the course of the training we will see how generate a variety of rocks, cliffs and even recreate a Megascans cliff. We will also take a look at how to bake the details from the high res geometry to a low res model.
Towards the end we shall also take a look at how to create hard surface models using VDB and Noise maps.
This product contains 12 videos and all the files needed for the course